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Showing posts from July, 2022

The Vary Principle in Functional Innovation

By Tojin T. Eapen "The world often resists change, but it is ultimately change that drives progress. " In the above quote, Charles Kettering points out that without change, there can be little advancement. The principle of dynamism, or the "vary principle," is all about change and the ability of a system to adapt and respond to inputs by changing its attributes or characteristics. Many systems around us are relatively static, such as tables, spoons, and curtains. However, more complex systems like helicopters and donut-making machines are more dynamic, moving and responding to inputs, sometimes even making noises. The computer is probably the most dynamic of human artifacts, with the ability to be programmed to respond to inputs in a specific way. Even the simplest life forms, like the Venus flytrap or the human eyelid, are more dynamic than the most complex human-made systems. By applying the vary principle, we can make a system more "life-like," resulti

Storyboarding for New Product Development

Storyboarding can be a useful tool in the new product design process, as it allows designers and other stakeholders to visualize and plan the various stages of a product's development. By creating a series of illustrations or sketches that represent the different steps in the design process, designers can better understand the requirements and constraints of the project and identify any potential issues or challenges that may arise. In the new product design process, storyboarding can be used to: Define the product concept: By sketching out different ideas for the product, designers can explore and refine the product's overall concept and design direction. Plan the development process: Storyboarding can be used to map out the various stages of the development process, including research, prototyping, testing, and final production. Communicate ideas: Storyboards can be used to communicate design concepts and ideas to stakeholders, including clients, team members, and investors.

Open Source Product Development

Open source product development refers to the process of creating products, such as software applications, using open source technologies and methodologies. In open source product development, the source code for the product is made publicly available and can be modified and distributed by anyone. This approach to product development has several benefits, including the ability to leverage the expertise and resources of a large international community of developers, the potential for cost reduction, and the ability to access a wide range of existing open source tools and libraries. Benefits of Open Source Development One of the key benefits of open source product development is the ability to tap into the knowledge and resources of a global community of developers . When the source code for a product is made publicly available, developers from around the world can contribute to its development by submitting bug fixes, new features, and other improvements.  Another benefit of open sour

Future of Work: Prompt Engineering

In the context of generative artificial intelligence (AI), prompt engineering refers to the process of designing and implementing prompts, or cues, to guide the generation of output from a generative model. These prompts can be used to influence the content, style, or structure of the output generated by the model. Generative AI models are trained on large datasets and are able to generate new, original content that is similar in style and content to the training data. By providing specific prompts to the model, it is possible to guide the generation process and produce output that is more tailored to a particular purpose or context. For example, a generative AI model trained on a dataset of blog articles could be prompted to generate a new post on a specific topic, with a particular tone or style. Similarly, a model trained on a dataset of fiction could be prompted to generate a short story with certain characters or themes. Features of Prompt Engineering There are a variety of te

Fuzzy Front End of Innovation

The fuzzy front end of innovation is the early stage of the innovation process, in which ideas and concepts are generated and evaluated for their potential value and feasibility. It is called "fuzzy" because it is often characterized by a high level of uncertainty and ambiguity, as ideas are still in the formative stages and may not yet be fully defined or understood. The fuzzy front end of innovation is an important stage of the innovation process, as it lays the foundation for the development and commercialization of new products and services. It is a time of exploration and experimentation, in which ideas are tested and refined in order to determine their potential value and feasibility. There are several key activities that take place during the fuzzy front end of innovation, including: Idea generation: In this activity, ideas for new products or services are generated and collected. This can be done through a variety of methods, such as market research, customer feedbac

Landmark Patents in the History of Aeronautics

Here is a list of key patents in the history of aeronautics: The Wright brothers' patent for a "Flying Machine" (US Patent No. 821,393), which was granted in 1906. Autopilot system (US Patent No. 1,508,261), which was granted to Sperry Corporation in the 1920s. This patent covered the use of electronic controls to keep an aircraft flying on a predetermined course without the need for constant input from the pilot. Helicopter (US Patent No. 2,169,637), which was granted to Igor Sikorsky in 1939. The jet engine (UK Patent No. 393,562), which was granted to Frank Whittle in 1932. The Commercial jetliner, which was granted to Boeing in the 1950s. The jetliner's turbofan engine (US Patent No. 3,168,343), which was granted to Rolls-Royce in the 1950s. The supersonic transport (SST) (US Patent No. 3,249,120), which was granted to the U.S. Federal Aviation Administration in the 1960s. The cockpit voice recorder (CVR) (US Patent No. 3,107,857), which was granted to Honeywell i

Dynamic Clothing Technology

Dynamic clothing technology refers to garments that can change their attributes based on the characteristics of the user or the environment. These garments can be made from a variety of materials, including traditional fabrics, as well as advanced materials like smart textiles and shape-memory alloys. One of the most promising applications of dynamic clothing technology is in the field of wearable health and fitness monitoring. For example, a dynamic clothing technology could be used to monitor the vital signs of an athlete, such as their heart rate, body temperature, and sweat production. This information could be used to optimize the athlete's training and performance, as well as to alert them to any potential health issues. Dynamic clothing technology could also be used to improve comfort and convenience in a variety of settings. For example, a dynamic clothing technology could be used to adjust the temperature of a garment based on the ambient temperature of the environment, ke

Six Factors that Hinder Creativity in your Organization

Six Factors can hinder creativity in your organization: Lack of time: Many people struggle to find the time to be creative, due to the demands of work, family, and other responsibilities. Fear of failure: Some people may be afraid to try new things or to express their ideas, for fear of being judged or criticized. Lack of resources: Creativity often requires access to resources such as materials, tools, and information. Without these resources, it can be difficult for people to develop and implement their ideas. Lack of support: Creativity often requires support from others, such as mentors, collaborators, or colleagues who can provide feedback and guidance. Without this support, it can be difficult for people to pursue their ideas. Limited knowledge: Creativity often involves bringing together ideas and information from different fields and disciplines. Without a broad base of knowledge, it can be difficult for people to generate new and innovative ideas. Strict rules and regulations:

Berkson's Bias

Berkson's bias (also referred to as Berkson's Paradox) refers to a type of systematic error that can occur when using sample data to make inferences about a population. It is named after the statistician Joseph Berkson , who first described the phenomenon in a 1943 paper . Berkson's bias is also related to the phenomenon of collider bias. Berkson's paradox often manifests as a perceived negative correlation between two desirable traits in a population, for example, the belief that individuals who excel in one area tend to lack skills in another. However, this perception can be misleading because it may be based on incomplete data. In reality, the two traits may not be correlated at all, or they may even have a positive correlation. This paradox occurs when individuals who do not possess either of the desired traits are not equally represented in the sample population. As an example, consider a model in which a person's income is determined by only two variables: co

Geomnemonic Codes

By  Tojin T. Eapen ABSTRACT Open Geo-Mnemonic (OGEM) coding transforms geo-coordinates (i.e., latitude and longitude values) into memorable geocodes, which is helpful for locating places when addresses are unavailable imprecise, or challenging to use. OGEM coding converts latitude and longitude values into a pronounceable 12 or 16-character alphabetic code consisting of Consonant-Vowel (CV) pairs. One potential use of OGEM codes is helping customers find temporary or new business locations not indexed on map databases. For this purpose, OGEM codes serve as a search-simplification device for locational marketing. OGEM codes combine the advantage of associative geocodes such as Open Location Codes (OLC) and distributive geocodes such as what3words. OGEM codes also allow users to create vanity mnemonic codes where part of the code includes a reference to a prominent location or landmark. INTRODUCTION In this paper, we describe Open Geo-Mnemonic (OGEM), a system to convert geographic coord